A turn based strategy game in which the player takes the role of a cybernetic gladiator in a cyberpunk game show.
I designed the UI and enemies, designed some of the game's levels, while also implementing some of the UI.
Level Design
I worked with the design team to design some levels for the 2nd and 5th circuit (a circuit is a group of levels) of the game. Each circuit had it's own goals that I had to account for.
Circuit 2
Circuit 2 introduces a new enemy for the game: Bombo, a ranged enemy. To introduce the new character, I started with a safe space for the player to interact with the enemy.
Even in turned based games, we must account for spaces for the player to traverse, and how AI will flow through the area.
The following levels increase the difficulty of the challenge of confronting Bombo
Circuit 5
Circuit 5 introduces two new enemies into the game: Demo, a tanky enemy, and Healio, a fragile robot who heals enemies. I figured that the easiest way to show this was to have both enemies together.
In this scenario, whichever way the player goes, they will still be followed by Demo, also showing that he destroys walls
UI Design
Myself, an artist, and a programmer formed a new team partway through production to ensure that our ui could meet the standard of quality we were looking for. I myself worked on mocking up the original concepts
The rapid iteration pipeline for our UI team
In Game UI - the screen we iterated on the most. Turn based strategy